Deharme Mill cards in MTG are spells or abilities that remove cards from your opponents deck with the goal of eventually forcing them to lose the game by drawing from an empty library
Most importantly, you can hold up all your countermagic with this
Phasing always had the potential to be more Reality Ripple is a perfect blueprint for how the mechanic is being used in 2024, and the re-templating of Oubliette shows how it could even have improved cards from EARLIER sets
A 4-mana 3/3 with Menace isnt amazing -- it is probably a 2.0 at best -- however -- this brings a blood token along with it, and I think Id already be playing that card a reasonable chunk of the time, but it also has the impressive upside of making itself into a 5/5 when it attacks, provided you have blood
A well-timed extra combat spell can turn a game around, so getting two for six mana is incredible
As with our prior top 10 lists like this, we will only be using the base version of cards and wont be counting alternative artwork treatments (this prevents 40% of the list just being variants of Hidetsugu, Devouring Chaos)