Association with Rarity Here are effects that don't tend to start until rare: Alternative win conditions Copying permanents Counter doubling Damage doubling Extra combat steps "Lobotomy" (removing all of one card from the game) "Maro" ability (power/toughness equal to hand size) Mass creature destruction "Meddling" (name a spell that then can't be played) Massive token creation Permanent control change Playing cards off top of library Spell copying Spell redirection Tutoring creature from library onto the battlefield Mythic Rare Complexity We allow advanced board complexity at mythic rare, but actually require lower comprehension complexity at mythic rare than we do at rare because we want players to understand what the mythic rares do
It can filter away excess lands or find you land drops, provide you with a bit of ramp to push you over the edge, and removes troublesome artifacts while sniping small creatures or weakened planeswalkers
deck is likely nearly empty
Treasure Cruise and Dig Through Time are the go-to examples of cards that get more powerful as formats become larger because there will be more tools available to you that incidentally fuel them
However, a PSA 10 version can sell for more than $960.00
Best of all, its fully legal in the 2025 Standard rotation, so you dont need to swap a single cardjust shuffle, play, and haunt your opponents board