However, it hasn't been banned yet, meaning it's still a solid pick up for the current meta
There are new cards to read, challenging signals to interpret, and a host of other things which can make it feel overwhelming
All sorts of disruption will prevent Skullclamp providing any card advantage as will poor deck design
With the swarming potential of the Infinitrack and Train monsters, this deck is quite capable of picking apart an unsuspecting turn one board and knocking out the opponent before they even realize what hit them
Ben Guilfoyle has some neat tips and tricks to play quick and fun games of EDH instead of 3 hours of board wipes and cries for help
By sacrificing your own board with it on the stack, and by pre-emptying your opponents yards with anything from a Soul-Guide Lantern to an Author of Shadows, you can simultaneously wipe the board, get a load of EtBs, and slingshot into the lead