Terras mechanics reference the World of Ruin section of Final Fantasy 6, as she can Mill cards, and when she damages players, her owner can pay two to summon a 3 cost or less creature from the graveyard, emulating the party reforming in its second act
This is one of the game's best protection spells and is basically an auto-inclusion in decks that run green mana
Following a match in Zanarkand, the city is attacked by Sin, where it sucks up Tidus and delivers him to an unknown world that turns out to be Spira 1000 years after Sin destroyed Zanarkand
You can put them on the stack in any order
Mickey can play Brooms for cheaper and return them to the hand when the cards would otherwise be removed from play, making it hard for opponents to get a handle on this novice spellcaster's mayhem
There are plenty of 2 and even a few 3 questing value characters, so keeping them protecting and interrupting your opponents flow are key to success with this deck