Some collectors try to shoehorn cards into CLZs system, but it wasnt designed for it.
Other than that, this card is terrible, it has a majorly weak move in Electric Current, which should do at least 60 damage for three energy cards, not 40, and when you do do this move you have to move an energy card from it, so you'll always have to be adding energy cards to this card, and if you don't want to use Electric Current you can't attack at all, and you can't retreat unless you put a ton of energy cards on Electivire
Luckily enough, the Pokmon TCG Online app has provided me with the perfect way of getting to grips with things like the basic rules, deck creation and competitive play
But even at five mana, it's worth the price of admission
For those looking to optimize the Endless Punishment deck, it's best to add enchantments or creatures that could cause opponents to lose life due to certain triggers
While this is easy to coordinate with, it might be more difficult than many expect to get Cosmogoyf up and running on-curve