Cards like Veil of Summer, Spell Pierce or Flusterstorm make your counterspells useless, and also Teferi, Time Raveler is still a popular card
It's possible to win a game without monsters or creatures, but most typical decks in either game make heavy use of their monsters or creatures, which can decide the game with devastating attacks or a stubborn defense to buy the player time
A great set of cards
The manabase here is okay, but the deck is missing a couple of obvious enchantments that would have fed into the game plan and helped with the mana like Utopia Sprawl
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And then there are two Sam cards, Samwise the Stouthearted (who can save you from the grave) and Sam, Loyal Attendant (who loves food)