The deck turns this potential negative into a positive by finding cards that want to be in the graveyard and bringing those cards onto the battlefield
Time Walk Five mana for Time Warp is a lot, but Time Walk lets you take an extra turn for a mere 2 mana
However, that is not the case
I haven't dissected each card yet, but on the first look these 3 are what I see becoming a staple or a fun commander to build a deck with: As most of you also noticed, Dryad of the Ilysian Grove is a possible staple for decks with green
While there may be enough easter eggs and references to keep diehard fans happy (or annoyed because their faves haven't been included), for the most part, it can all be ignored
Sakura-Tribe Elder Alright, Magic: The Gathering class of 2004, get ready to welcome our new transfer student