The minigame of Contraptions, which had to be drafted in the mode of Conspiracies, and the inevitable but chaotic nature of how they operated, added some needed tension to a lower-stakes format
What makes this card downright playable, though, is the ability to turn off everyone elses lands
Youll want to include cards like Aquitect's Will and Quicksilver Fountain to make Thada Adels islandwalk ability work against your opponents who arent playing blue
On the other hand, if they're removed from combat without leaving the battlefield, use their current information to determine that they're not attacking you or a planeswalker you control anymore
+10/+10 is a huge benefit, and with double strike, its usually a win
The relentless mechanic in which you bypass the card limit is an incredibly rare and otherwise unsupported theme