Heres how he explained it: The major problem with them is that changing back and forth between two different card types (especially where one is a local effect) opens a can of ugly worms
This means not only do you benefit from it a la Vial Smasher the Fierce, your opponents are going to help you out here as well
There are probably around 100 targeted removal spells in the game who are worded the same way: Destroy target creature
(It's an artifact with " , Sacrifice this artifact: Add one mana of any color.") Whenever you discard a noncreature, nonland card, Surly Badgersaur fights up to one target creature you don't control
Card Set(s) -Awakening of the New Era- [OP-05] CARD VIEW OP05-065 | C | CHARACTER San-Gorou Attribute Strike Block Icon 2 Card Set(s) -Awakening of the New Era- [OP-05] CARD VIEW OP05-066 | C | CHARACTER Jinbe Attribute Strike Block Icon 2 Type Fish-Man/Straw Hat Crew Effect [Blocker] (After your opponent declares an attack, you may rest this card to make it the new target of the attack.) [Opponent's Turn] If you have 10 DON
Roku creates 4/4 Dragon tokens with flying and Firebending 4, giving you explosive combat turns full of mana-positive swings