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9+ | Flying, vigilance 2+ | At the beginning of combat on your turn, up to one other target artifact you control becomes an artifact creature with base power and toughness 2/2 and gains flying until end of turn
C Common Double Magical Arm Bind X TRAP Tribute 2 monsters, then target 2 face-up monsters your opponent controls
I'll lean into this later
If you need to make a Synchro 10 play or you need another Level 4 to make a Rank 4 Xyz, you should do Mothman first
Arguably more importantly, all Scion and Spawn creatures you control get indestructible and annihilator 1 until the end of the turn and given the way this deck can and will be able to spit out those tokens, those annihilator triggers can become a problem fast