Just as green gives us the mana to cast expensive Angels, it also lets us replace them by giving us plenty of options for card draw
Consuming Aberration Blue and Black don't often have big beaters that hit powerfully and win the game quickly
For a 2-drop, its ability is incredibly powerful and only brings more value as the game progresses
Necropotence essentially, at the very low cost of 'cards that are discarded get exiled', swaps your regular draw phase for 'pay X life, draw X cards next turn'
The next set to feature god cards was Theros: Beyond Death , which naturally returned to that planes established template of indestructible enchantment-creatures
If you thought Living Energy was bonkers, Eternal Might may surprise you as it seems even better