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The Pitch Black Chase Cards These are the pulls that matter, ranked by early market signals
The Less Restrictions For Great Effects, The Better When choosing cards for a deck, players need to consider how often a card is playable in any situation
Even if its removed immediately, the lands it gets are hard to interact with
I tried to work with this thinking about them in three basic structures: Cheap cards with a cheap secondary effect where you wouldnt keep either for a full card Cheap cards you want early on with a really expensive late-game effects for when youre in a topdeck war Cards for setting up a longer late game, with little utility on the aftermath side
Choose your side, collect unique heroes, and use their special abilities to outwit your opponents