I do think a lot of these cards need haste because you only have a single opportunity to swing with them and then they are gone, but maybe that final trigger is more than enough
Look to Disciple of the VaultDisciple of the Vault, Al Bhed SalvagersAl Bhed Salvagers, Mirkwood BatsMirkwood Bats, Nadiers NightbladeNadiers Nightblade, Marionette ApprenticeMarionette Apprentice, and Marionette MasterMarionette Master to put your opponents within kill range and, in the case of some, gain you a bit of life in the process
This is largely the story from Rise of the Floodborn but it leads into how the Inklands were created
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The Darkness Crystal Moving back to Final Fantasy III, The Darkness Crystal is part of a larger cycle of cards that will appear in Final Fantasy
I enjoy when commanders offer you multiple different avenues so youre not always locked into your deck trying to play out the same way each time