If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card wont be exiled and the spells controller wont be able to cast it as a permanent later
Blade Blaster X EARTH Level 10 [ Machine / SynchroEffect ] ATK 3300 DEF 2200 1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, when your opponent activates a Spell/Trap Card that targets this face-up card: You can send 1 card from your hand to the Graveyard
Just...take the damn thing behind the shed and put it out of its misery
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This also helps hedge against removal spells which in turn just furthers the card advantage
It serves best as a lieutenant for Winota, Joiner of Forces, but any commander thats interested in attacking, building a wide board, or getting artifacts into play should consider this human artificer as a cheap enabler