It runs a few board wipes including Nevinyrral's Disk, but it doesnt seem to have an endgame besides to tick up Teferi and cast a big creature like Deep-Sea Kraken, Sphinx of Magosi, or the previously mentioned Lorthos, the Tidemaker
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These are the cards I have more of than average: White : Aven Squire (18), War Falcon, Glorious Charge, Safe Passage (17) Blue : Divination (18), Archaeomancer (17), Unsummon (16) Black : Crippling Blight (16), Mark of the Vampire (15) Red : Mogg Flunkies (23), Volcanic Strength (20), Krenkos Command (19), Goblin Battle Jester, Chandras Fury, Kindled Fury, Trumpet Blast (17), Smelt (15) Green : Arbor Elf (23), Centaur Courser, Fog, Naturalize (19), Sentinel Spider (18), Spiked Baloth, Prey Upon (17), Serpents Gift, Titanic Growth (15) Land : Evolving Wilds (16) Data is low on uncommons, but I have fifteen Chronomatons, which is three more than my next highest card
Throne of the God-Pharaoh Throne of the God-Pharaoh primarily sees play in token decks hunting for extra damage, but its also an excellent bit of tech for convoke or vehicle lists
It also means that while Henzie can cheat out Blightsteel Colossus a turn or two early (if it chose to play it, which it wouldnt, because of the shuffle but stick with me), Tannuk can get it out as early as Turn 4 with Haste (or even earlier with Sol Ring and Rituals)
The removal package and card draw can also be upgraded fairly easily