Unique Ability : The powerful directive, Take an extra turn, placed Time Walk at the apex of Magic cards, especially given its pioneering role in ushering control-style gameplay
And I'm not sure what could be considered more broken than that
When you look at the card instead of a blown-up image, the things in the tree are hard to see at first, almost like parts of the tree
This comes from its "Cosmic Power" ability, which lets players discard up to two cards of their choice before drawing until they have six cards in hand
I also still gain the 4 life I would have gotten from hitting them directly, so I actually come out ahead in the long run here (unless my opponent had 4 or less life)
Though it's still several days away from the time of this publishing, MTG fans are eagerly anticipating what Duskmourn will bring