This solves Reds biggest problem in Commander, which is needing ramp but not wanting to take a turn off from attacking
Nevil is a total flavor win, but it could be much better in terms of a commander
For others, they might enjoy a more casual approach, where they get to resolve big janky spells and experiment with cards that were never designed to work together
The process here is simple walk into the collectibles store, show the salesperson what youve got, then decide whether the amount they offer you is worth it
If you do this on an opponents turn, you can effectively just see the next two cards youll be drawing and likely play both of them
The Early Defenders Usually, in EDH youll play cards with more staying power, more in the 3-5 mana values