Style of Play The basic idea of the deck is to turn individual creatures into bulwarks of defense or weapons of destruction through auras and equipment, but this failed in some trial games due to the low number of creatures in the deck
That's the gap Snapshot fills
You may put that card on the bottom.) Land Land (CTRL to add secondary) Power-Up Akroma's Will Choose one
This is because by putting several cards into one's own graveyard, they can easily be accessed through the use of reanimation and recursion spells
Even if you play it against midrange and control decks, you will be able to mill tons of their lands, and at times even all of them, before they can do anything significant
The classic Bird of Paradise comes in at number two with it being one of the very best things you can do on turn one offering fixing, ramp, tempo and a meagre amount of board presence