For creature-based ramp, a turn-one Llanowar Elf gives you access to three green mana on turn two, letting you play plenty of great commanders and mana rocks, though the impact is reduced late game
A spell that's put into its owner's library doesn't resolve, but it isn't countered
I mean, I did say this was about slowing down games , and nothing slows down games like leaving four players with hands of uncastable spells
Looking back on the previous two lists, Im pretty satisfied overall with my predictions, but lets see if we can improve upon them as we move into Aether Revolt
Putrid Goblin leaving the graveyard will trigger Thran Vigil to put a +1/+1 counter on a creature, which we put on Putrid Goblin
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