Breeches drives the stealing aspect of this Commander deck, but Malcolm is a useful ramp enabler that synergizes very well with Breeches, forming a perfect pairing of the two
And then theres the question of expertise
At least for a casual power level, the important questions I think we should ask are which themes play well together, which themes are well supported and which themes fit best into a viable Commander gameplan. For the first answer, it feels like there are two sets of synergistic themes that happen to align neatly with the two blocks of rules text
This is why the idea of upgrading and evolving your deck over time is so core to the Commander experience
too many, its a deal breaker if there is evident whitening on the corners or sides
The game will randomly match you with another player, and you'll get the intro splash screen where you can see each other's introduction phrases and avatars