Level Scaling: The game bases non-story battles on your party's levels, which can be a problem, because while monsters gain almost all of their stats from leveling up, humans, especially melee fighters, gain most of their stats from equipment
Take for example Candlelit Cavalry, Candletrap, and Might of the Old Ways Candlelit Cavalry is a triggered ability that only fires off if you have coven on your board at the start of your combat step
Its incredibly tricky to make someone empty-eyed, overflowing with energy and power, without simultaneously conferring some sort of Mephistophelian, wicked affect unless thats the intended effect
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If you want to, you could add in the MOTO Vanguard cards on Index cards too for real life play
Im a big fan of any ability that starts with Gain control of, so naturally, Id be drawn to her