Rather, taking advantage of being a D/D, send it from your hand to his GY with Dark Contract with the Swamp Kingand revive him with Temujin, King of Blazing Fire, or It might be better to send him to GY with "Dark Contract with the Witch", set the attack and defense to 0 with Night Howling, and summon a runaway after reviving
There's another baddie with an interesting effect and which should slot nicely into its kindred precon: M.O.D.O.K., Evil Intellect, who turns your second draw into an edict effect (and works every turn, by the way, include your foes'!)
If you're able to consistently cast more than one spell a turn, you're already in a good position, but cards like Blue-Black Artifact Control Trap your opponents within the pull of Sothera and gain control of the battlefield
(Japanese: Enhanced Expansion Pack: Battle Region)
Charizard and Jigglypuffs Mistake Charizard and Jigglypuff look completely shocked at the giant fire blazing in front of them
If you have 3, you play those 3