So I tossed them both in the 9 spot on my countdown, as I value them equally after playing with them
Throwing in lifelink might make it enough for decks that care about life gain too, but I would accuse said decks of splitting their focus if they're also trying to win via aggro
It keeps its abilities and types.) 3/3 Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn
Both of these creatures double the effectiveness of our landfall abilities while giving us access to more lands than we typically should
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Dyl May 30, 2024, 10:39pm 11 Send it to CGC and see what they say